The illusionist
Stat
+1 to Fawn
or
+1 to Flight
-
-1 to Freeze
-
-1 to Fate
Shifts
Inspired by: the Magician (Jung), Magician, Tower (tarot), Sorcerers, Warlocks, Bards, and Rogues
The Illusionist is the personification of the balance between hubris and potential. Ambitious and transformative, the illusionist seeks to utilize strategy as a means of personal gain. With heavy influences of magic for the purpose of manipulation and deceit, the illusionist often beliefs and makes others believe they can do anything.
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Potential challenges include overestimation of ability, the destruction of stability and ego, and the loss of relationships. While they do their best and are often more successful than most might expect, they leave a string of broken promises and disappointed believers in their wake.
Moves

The Greatest Illusion
Innate
You have a magnetic sort of ability to entertain and distract, but those who’ve known you and been burned by you aren’t fooled. When rolling Fawn to Appease by using sleight of hand or magic tricks, you add your Fate modifier. If they are a stranger or not well known to you, add an additional +1.
Sleight of Hand
Earned
You’ve got nimble and quick hands, perfect for pickpocketing and the like. Roll Fawn with +1 to pick someone’s pocket, pick a lock, or similar skullduggery.
Excuses, Excuses
Earned
You’re very good at talking your way out of sticky situations. Gain +1 when you roll Flight and use double speak or similar sorts of overwhelming tactics to escape a conversation or confrontation you really don’t need right now.
Magick Trick
Earned
One thing you know how to do is put on a good show, be it on a stage or just to distract someone. Roll Flight to use your cunning and flighty ways to distract someone or a crowd, giving a party member +1 to their next roll.
Bridges Burned
Earned
You’ve made mistakes. You’ve hurt people. Sometimes you need those people’s help, but you’re going to need to let down your facade to do it if you want them to believe you. When you tell someone your true feelings or the truth of a situation, gain a +1 to a Fawn roll to try and convince them.