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THE FORGOTTEN

Inspired by: Orphan (Jung), the World (tarot), Rogues, Paladins, Fighters, and Barbarians.

Stat

+1 to Flee

-

-1 to Freeze

Shifts

Without a family, the Forgotten has lived a life dictated by survival and a longing to belonging. Whether that's in service to an order or higher power, or falling in with the wrong crowd, they often struggle balancing hope with a jaded world view. While guarded, the Forgotten has a vast amount of empathy for others, though this is often used to deflect any attention or care offered to them. 

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Street smart and savy in the art of survival, the Forgotten rarely allow themselves to get too attached and have no roots they claim other than those they chose themselves. Similarly, any bonds they create, they are quick to let go of if they feel betrayed or hurt to preserve themselves. 

Moves

forgot.jpg

King of the Streets

Innate

You know people, you’ve been places polite society only reads about. Add your Fate modifier to a Fox roll to find a person or place that might be of use in your current situation.

For the Little Guy

Earned

 You don’t care much about your own well being, but you’ve taken on the plight of those who have no one to watch their backs. Roll Fox to figure out what the best way to help someone out is and gain a +1 to your next roll that would achieve that end.

Outnumbered

Earned

But that just makes things more fair. Use Fox instead of Fight.

Roguish Charm

Earned

Whether a femme fatale or loveable rogue, everyone loves someone a little rough around the edges. Gain +1 to Fawn rolls when sweet talking or being that perfect blend of playful and dangerous.

Streetwise

Earned

You’ve seen every trick in the book. When taking Mental damage, take 1 less.

Courtesy of a bunch of gremlins. 

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