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THE DISSENTER

Stat

+1 to Fawn
or
+1 to Fox

-
-1 to Flight

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Shifts

Inspired by: Rebels (Jung), Justice & Death (tarot), Rogues, Ranger, Bard, and Paladins. 

Often street wise and scrappy, while not impossible, you'll rarely find the dissenter living among the social elite or in the laps of luxury. Regardless of social station, these characters are often driven to defy and change social norms. While stubborn, the dissenter has a strong sense of justice and morality they have developed for themselves and hold others to without give. 

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Like many rebels, the Dissenter is community focused and seeks change for the underdogs - the poor and penniless, the oppressed and caged. For all of their compassion, they hold a ruthless edge when it comes to people in places of power and have no problem instilling a bit of anarchy if it can help the less fortunate. 

Moves

rebel.jpg

Rebel Yell

Innate

To earn the following and support of those around you, roll Fawn with +1

Back Room Connection

Earned

When you need supplies or shelter, roll Fox to determine if you have a connection and what standing you are in with them. 

I tried to tell you

Earned

At the start of a session, you can make a prediction for an outcome regarding the current situation. If you are correct, take +1 on your next Fox or Fawn roll. 

 

Person on the Inside

Earned

To get information on the current person of power, roll Fawn to convince someone close to them to answer up to three questions, as determined by the DM. 

Martyr

Earned

To turn the tides of a situation, sacrifice yourself (health, friends, treasured item, freedom, or life) and roll Fate with +1. 

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Note: This move can only be used 3 times in a season. 

Courtesy of a bunch of gremlins. 

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