Poltergeists
"If one door closes and another one opens, your house is probably haunted."
While unfinished business might seem like motivation enough to wreak havoc on the living world, ghosts are limited in the sort of havoc they can cause. Ghosts plagued with intense emotions known to twist a person’s personality have the capabilities to become corporeal and impact the living world. Such emotions include rage, hate, betrayal, grief, and sadness/profound loneliness. Unlike their more peaceful counterparts, poltergeist are often still ruled by the emotion that allows them to be corporeal. Those beholden to rage, for instance, rarely experience anything close to calm anger and instead jump straight to volatile and violent outbursts.
Other poltergeists, as alluded to in the Spirits introduction, are the result of magickal influence and corruption. These unfortunate souls are those that had their spirits either pulled from their afterlife, or worse, were killed specifically to serve a purpose. Those poltergeists tied to another’s influence may not know how or why they have not found peace, or may have been sold on a life.
Whatever the cause for their corporeal influence, finding peace means finding freedom from their emotions and/or the magick corrupting them.
Other defining characteristics: When experiencing vivid or intense emotions, their colouring will become more vibrant and life-like. After an outburst, they will return to an incorporeal form.
Moves

Go in loud
Innate
When walking through a wall or door into an occupied room, roll Fox to wreak some havoc and distract them while you do whatever you came to do or allow time for your allies to do so.
im a problem
Earned
Even when you try to be nice to people outside your party, you just end up making a lot of noise and being extra. Roll Fox instead of Fawn when trying to manipulate others.
spirit box
Earned
Walk a mile in someone’s shoes, literally. Roll Fox to attempt to possess someone for a short amount of time, speaking through them to trick their allies or deliver a message.
HOME TURF
Earned
Choose a location or item you’re attached to. Your Fight and Fox rolls gain +1 when you are near it.
CAUSE A RUCKUS
Earned
Throw some shit around, make some noise, wreak some havoc. Enemies in the area take 1 Physical and 1 Mental damage.