Ghosts
"Of course my house is haunted! I live here!"
Ghosts are oft the most common spirits found across the realms, who remain outside of the afterlives because they have healing to do - whether for themselves or those they may have harmed in life. Whether it is forgiveness or penance, grief or closure, ghosts often refrain from the peace of afterlife in search of freedom from the overreaching echoes of their lived experiences.
Incorporeal and lacking the ability to truly cause physical harm, ghosts lean into mental and emotional harm for defense, though many are hesitant to do even that.
Other defining physical characteristics: Can walk through most tangible objects or people, leaving a cold chill in the air or on the surface of whatever they passed through.
Moves

Don't Perceive Me
Innate
If the room you walk into through a wall or door is occupied, roll Freeze to remain unseen and go about your business, gaining +1 to your next roll if successful.
Incorporeal
Earned
Becoming invisible is easy for you. Roll Freeze instead of Flight when trying to get away from enemies who can’t see ghoss naturally.
Not Forgotten
Earned
You may have died, but your memory lives on in those who loved or at least tolerated you. Gain +1 when rolling Fawn or Fuck against someone who knew you when you were alive.
This is How I DIED
Earned
If you were murdered, gain +1 Fight against the person or faction who killed you. If you died in an accident, gain +1 Fox when saving others from unfortunate accidents. If you died of an illness or natural causes, gain +1 to Fox when trying to heal someone.
In Tune
Earned
You can see and communicate with others spirits, even if they can not do the same with others.